The Making Of: The Elders Scroll II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"
4 Articles
4 Articles
Ted Peterson Says The Elder Scrolls: Arena “Was a Disaster” Before Word of Mouth Turned It Into a Billion-Dollar Franchise
It is difficult to imagine Bethesda without The Elder Scrolls today. The franchise has become one of the biggest names in Western RPGs, but its beginnings were far less certain. According to Ted Peterson, a designer who worked on both The Elder Scrolls: Arena and Daggerfall, Bethesda’s first entry struggled badly when it launched in 1994. In a retrospective on the development of Daggerfall published by Time Extension, Peterson explained that Are…
Today, The Elder Scrolls is one of the most important RPG franchises on the market, but a veteran revealed that the first installment of the series initially sold poorly. The statement, "In many ways, it was a disaster." The first installment of The Elder Scrolls clearly had an uphill battle. It was published by GRYOnline.pl on October 5, 2026.
The Making Of: The Elders Scroll II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"
We take a look at the history of Bethesda's groundbreaking, yet flawed, RPG classic.The Elder Scrolls is arguably one of the most successful and recognisable video game franchises of all time, sitting alongside other industry juggernauts such as Grand Theft Auto, Fallout, and Red Dead Redemption. But it wasn't always this way.Back when the series first began with The Elder Scrolls: Arena, there were some within the industry (including friends of…
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