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Zelda was Nintendo's answer to "traditional RPGs," Shigeru Miyamoto says: "We wanted the player to interact with the game world using the controller, and conquer dungeons"
"We were eager to take advantage of the Disk System's features"
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Released on NES in 1987, The Legend of Zelda was the equivalent of making a bag and going on adventure. A desire on the part of the developers to propose the Adventure with a great A.
New and interesting comments from Super Mario’s father! There’s no doubt about it: this creative piece is a key piece in Nintendo. We’re talking in this case about news focused on Shigeru Miyamoto, the company’s core developer. Now a rediscovered interview of Shigeru Miyamoto included in the 1994 CD The Legend of Zelda: Sound and Drama reveals new details about the simultaneous development of Super Mario Bros. and The Legend of Zelda. Miyamoto e…