"They were... hesitant to use people from overseas".Speaking exclusively to Time Extension, Tom Shiraiwa, a former localisation lead at Capcom's Osaka offices, recently offered insight into the localisation of the 1996 survival-horror classic Resident Evil, including a potential explanation as to why the game's dialogue ended up being so laughably bad.Despite its reputation as one of (if not) the most influential horror games of all time, much h…
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