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'They Often Don't Make It in the Door' — Wardogs CEO Hesitant to Hire Employees That Speak Out Against Crunch

Joe Brammer said Bulkhead checks applicants’ social media and favors hires who accept crunch, while some staff receive bonuses and shares after Wardogs sold 2 million copies.

  • Bulkhead CEO Joe Brammer stated the studio avoids hiring developers who publicly criticize crunch on social media, explaining such candidates would not be happy working there.
  • While Brammer says Bulkhead tries to avoid crunch, he admits it 'inevitably happen at some point,' justifying the intense periods by offering select employees bonuses and company shares.
  • Around the game's launch earlier this month, Brammer posted a video showing studio beds and explained that some team members had been there for two days straight; Wardogs has sold 2 million copies.
  • As the team ages, balancing development with personal lives has proven difficult, prompting Bulkhead to reduce paternity leave from 10-weeks to 2-weeks while offering half-days to ease family transitions.
  • Despite receiving 'Best Places To Work' accolades in 2023 and 2024, Bulkhead has laid off employees every year for the past six years, even as it plans a 2028 console release for Wardogs.
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So many video games are launched that it is difficult to follow the pace and play (or at least try) everything we want. In the end we have to limit ourselves to just a few games that go out a year and that catch our attention or we may make room for news that we didn’t expect. That’s where the entry The CEO of WARDOGS prepares mattresses to sleep in the studio, the family is secondary and warns: “We will only hire workers who are willing to do m…

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Game Developer broke the news on Tuesday, September 15, 2026.
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