Steam Remote Play Streaming Is Getting a Visual Upgrade, If You Have the Bandwidth
9 Articles
9 Articles
Valve is testing Pyrowave codec for Steam remote gaming - up to 500 Mbps for minimal latency
Valve has started testing the new Pyrowave video codec in the Steam beta. Its main task is to reduce latency when broadcasting games via Steam Remote Play. Unlike traditional codecs, Pyrowave makes little attempt to save bandwidth but still uses the GPU for encoding and decoding. Low latency will come at the expense of huge […]
Steam Deck beta and Proton Experimental just got updated on the same day, includes Pyrowave support
Last Updated on September 22, 2026 Valve has released two new updates on the same day, giving Steam Deck and Linux users several fixes alongside an interesting new feature for Remote Play. The first update is available through the Steam Client Preview/Beta channel, while the second targets Proton Experimental, improving compatibility with several Windows games ...
If you are a fan of Steam Remote Play, the latest beta of the Steam client is the opportunity to experiment with Pyrowave, a new codec designed to favor low latency rather than bandwidth economy. How the Steam Remote Play Plus works for less ms For those who would not be familiar with the feature, let's specify that the Steam Remote Play allows to play remotely by running the games on its main computer, then displaying them and controlling them …
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