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Nintendo’s Shigeru Miyamoto Once Said Zelda Dungeons Were “Not Really That Much Fun” in 3D Games, Prioritizing “Emotional Immediacy” Instead

Summary by OtakuKart
During the development era of The Legend of Zelda: Ocarina of Time, Nintendo’s Shigeru Miyamoto openly questioned one of the franchise’s most iconic pillars—its
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gamesradar broke the news on Sunday, June 21, 2026.
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