Suda51 Romeo Is A Deadman Interview Reveals the Secret of ‘ad-Lib Development’
7 Articles
7 Articles
Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style
Over the last two decades, Suda51 has carved his distinct style into the hide of the video game industry. The creator of games like Killer7, Shadows of the Damned, and No More Heroes is known for his raucous, often irreverent approach. Now his new game, ROMEO IS A DEAD MAN, hopes to carry on that legacy while simultaneously tackling the multiverse. But it also marks a new era for Suda and his studio, Grasshopper Manufacture, as the first title f…
Romeo is a Dead Man is the latest extravagant and ultra-violent action adventure by Grasshopper Manufacture and will be released on a PS5, Xbox Series or PC near you on February 11. With the self-publishing of GhM, it will only digitally. And "only" on those platforms. But both things could change in the near future, as we can confirm today. Talking to Gamereactor in the next interview (subtitled in Spanish), the creative and studio chief, Goich…
"We don't use it, we have no interest in it" Romeo is a Dead Man's Suda 51 dismisses AI development tools, says AI images and videos "feel kinda 'off'"
Speaking to Eurogamer, Grasshopper Manufacture co-founder and Romeo is a Dead Man director Goichi Suda (also known as Suda 51) has spoken more about his opinions of generative AI in game development, after previous statements indicating the technology wouldn't be used in the upcoming action game.
Romeo is a Dead Man gets even more messed up as story progresses, Suda51 explains Juliet role and 2D spaceship hub
Romeo is a Dead Man is finally around the corner as Grasshopper Manufacture's most ambitious (and psychedelic?) effort to date. On the occasion of its impending release, we got to talk with studio head Goichi "Suda51" Suda, an old Gamereactor acquaintance, who had a lot to share about the creative vision shared with writer Ren Yamazaki, and the intentions behind some of the design decisions. Talking about the game's trademark balance between sa…
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