Rockstar Games Doubled in Size for GTA 6, Hired Real-World Professionals for Fashion, Vehicles, and More
Rockstar says NPCs will react more realistically, while eating, exercise and police chases will change Jason and Lucia’s appearance.
- Rockstar Games revealed new details about Grand Theft Auto in FAZED Magazine and Dazed, detailing a reactive open world, character-switching mechanics, and a dynamic appearance system for protagonists Jason Duval and Lucia Caminos.
- Development on Grand Theft Auto began in 2013, shortly after the previous title's release. It has been 13 years since that launch, and Rockstar Games aims for "total immersion" with this ambitious sequel.
- To ensure a "believable culture," Rockstar Games hired 50 artists to design murals for Vice City. NPCs are programmed to react to player behavior, while the studio worked with professional race car drivers to refine vehicle handling.
- Players can switch between Jason and Lucia during missions, with gameplay affecting their physical condition. The studio reportedly included "deep relationship mechanics," while eating and exercise influence the protagonists' weight and musculature.
- Grand Theft Auto arrives on PlayStation and Xbox Series in Nov., featuring a morality system that moves away from Red Dead Redemption's "honor" system by avoiding simple good-or-bad choices.
16 Articles
16 Articles
GTA 6's First Official Preview Reveals 5 Juicy New Details
As Grand Theft Auto 6 leakers threaten to spoil the game, Rockstar is stepping in to give fans a more polished look at it ahead of Netflix's trailer reveal. Dazed magazine's September issue features the first and only preview of the game this year. There's a lot to dig into in the mag's write-up, which includes never-before-seen pictures of the open-world game as well as exclusive interviews with Rockstar's developers.
Rockstar Games Doubled in Size for GTA 6, Hired Real-World Professionals for Fashion, Vehicles, and More
Rockstar Games doubled its employee headcount for Grand Theft Auto 6 and hired real-world professionals for the game's vehicles, fashion, and more. As part of a cover story for Dazed, Rockstar Games shared a boatload of information about Grand Theft Auto 6. In the piece, it was confirmed that Rockstar doubled in size following the release of Red Dead Redemption 2 in order to bring GTA 6 to life, with a new Los Angeles-based office being "almost …
Rockstar Games' LA-based studio is 'dedicated almost solely' to the design of GTA 6's NPCs
The Grand Theft Auto 6 news is about to reach a fever pitch with the game’s true debut on Netflix tomorrow, but a new exclusive interview revealed a ton of info ahead of time. The interview between Dazed Magazine and several Rockstar Games devs revealed that the studio “more than doubled in size” since launching Red Dead Redemption 2 in 2018, with multiple locations around the globe. One such location, based in Los Angeles, is essentially there …
Rockstar Reveals New GTA 6 Features Following Major Leaks
Rockstar Games has revealed several new GTA 6 features following the recent gameplay leaks. According to a new interview with FAZED Magazine, Grand Theft Auto VI will feature a more reactive open world, realistic NPCs, character-switching during missions and a dynamic weight system. New GTA 6 Gameplay Features Revealed Screenshot: FAZED Magazine, Rockstar Games Over the past week, several GTA 6 gameplay videos have leaked and surfaced online. Wh…
GTA 6 has long since transcended its status as a simple video game, becoming a massive cultural phenomenon. It's telling that the exclusive first print feature was awarded not to a specialized gaming press like Game Informer, as was previously the practice, but to the iconic British magazine Dazed, which has covered fashion, art, and the underground for over 35 years. The presentation is executed in the impeccable aesthetic of a fashion magazine…
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