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Rockstar Games Doubled in Size for GTA 6, Hired Real-World Professionals for Fashion, Vehicles, and More

Rockstar says NPCs will react more realistically, while eating, exercise and police chases will change Jason and Lucia’s appearance.

  • Rockstar Games revealed new details about Grand Theft Auto in FAZED Magazine and Dazed, detailing a reactive open world, character-switching mechanics, and a dynamic appearance system for protagonists Jason Duval and Lucia Caminos.
  • Development on Grand Theft Auto began in 2013, shortly after the previous title's release. It has been 13 years since that launch, and Rockstar Games aims for "total immersion" with this ambitious sequel.
  • To ensure a "believable culture," Rockstar Games hired 50 artists to design murals for Vice City. NPCs are programmed to react to player behavior, while the studio worked with professional race car drivers to refine vehicle handling.
  • Players can switch between Jason and Lucia during missions, with gameplay affecting their physical condition. The studio reportedly included "deep relationship mechanics," while eating and exercise influence the protagonists' weight and musculature.
  • Grand Theft Auto arrives on PlayStation and Xbox Series in Nov., featuring a morality system that moves away from Red Dead Redemption's "honor" system by avoiding simple good-or-bad choices.
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GTA 6 has long since transcended its status as a simple video game, becoming a massive cultural phenomenon. It's telling that the exclusive first print feature was awarded not to a specialized gaming press like Game Informer, as was previously the practice, but to the iconic British magazine Dazed, which has covered fashion, art, and the underground for over 35 years. The presentation is executed in the impeccable aesthetic of a fashion magazine…

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Vice broke the news in New York, United States on Wednesday, August 26, 2026.
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