Gears of War: E-Day Feels Like It Came Straight Out of a Time Machine From 2006 — and the Xbox 360 Vibes only Made Me Love It More
7 Articles
7 Articles
On November 7, 2006, the revolutionary Gears of War, the exclusive XBOX game that stood out for its cover system, arrived on the shelves all over the world.
Gears of War E-Day review: Almost flawless prequel worthy of the original trilogy
Marcus and Dom are back in Gears of War E-Day, finally revealing how the devestating war began on the surface. Here's our review of the campaign on PC and Xbox. Read more...
The premise of Gears of War E-Day is, in theory, exciting and its gameplay may be the best that the series has ever delivered. But among spongy enemies, a design focused on co-op and a story with little to tell, this may well be Gears' weakest campaign to date. Perhaps I am in the minority, but for me Gears 5 is an excellent game, and a fantastic entry as legacy sequel, which took elegantly on the technical and narrative bases, without fear of l…
Gears of War: E-Day – Review
There was a time when cover shooters were all the rage, and almost every third-person shooter title in the Xbox 360 and PlayStation 3 era featured some variation of a system where characters could crouch behind conveniently placed spots to avoid enemy fire, giving rise to the infamous “chest-high walls” phenomenon. This system might seem simple, but it fundamentally changed how players interacted with combat scenarios, forcing them to change the…
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