Miyazaki Suggests FromSoftware Is Is Keen to Return to Single-Player Games After The Duskbloods and Elden Ring: Nightreign
Miyazaki said the studio still has a heavy focus on single-player content after two multiplayer releases, with The Duskbloods set for later in 2026.
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Miyazaki suggests FromSoftware is is keen to return to single-player games after The Duskbloods and Elden Ring: Nightreign
Hidetaka Miyazaki, the president of FromSoftware and director of so many revered Soulsian games, has suggested the studio is keen to return to making single-player games after The Duskbloods.
FromSoftware Boss Miyazaki Says, 'We Still Have a Heavy Focus on Single-Player Content'
While Elden Ring: Nightreign and The Duskbloods are back-to-back multiplayer games, FromSoftware's Miyazaki says they're still focused on single-player content.
Miyazaki says FromSoftware obviously isn't done with singleplayer games despite the combo of Elden Ring: Nightreign and The Duskbloods
It's weird to say that FromSoftware, a studio previously known for its singleplayer gauntlets (and very good mech series), has made some of the decade's most solid middleweight multiplayer games. But given Elden Ring: Nightreign's success, and the fact that The Duskbloods is shaping up to be pretty solid—boo, Switch 2 exclusive, boo—it's a true statement.You might be wondering, then, if the undisputed king of gritty singleplayer RPGs where you d…
Hidetaka Miyazaki, president of FromSoftware and head behind many acclaimed Souls games, suggests that after the soon-to-be multiplayer action game "The Duskbloods" the studio wants to work on singleplayer titles again. more
Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist"
FromSoftware president and longtime Souls series director Hidetaka Miyazaki says the studio doesn't make games to target a specific audience. In his case, he says he just makes the games he wants to see. Miyazaki discusses his, and the FromSoftware team's, design philosophy in an interview with IGN. "We don't really have a set audience in mind at the start," he says. "It's very much showing that this is what I wanted to make; the motivation is t…
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