Laid Off Id Software Developer Says Crunch on Doom: The Dark Ages' Revelations DLC Was "Brutal" with up to 17-Hour Days
8 Articles
8 Articles
Laid off id Software developer says crunch on Doom: The Dark Ages' Revelations DLC was "brutal" with up to 17-hour days
Doom: The Dark Ages - Revelations, an expansion-sized DLC, was released in July, in the same week Microsoft announced its sweeping 3,200 staff layoffs. The layoffs impacted almost the entirety of the Xbox studio portfolio - including Doom maker id Software.
DOOM: The Dark Ages – Revelations development was a “brutal nightmare”
Development of DOOM: The Dark Ages – Revelations pushed the id Software team into severe overtime, according to a former producer. Andrew Willis says he worked at least 12 hours a day for two months, with some shifts stretching to 17 hours. Former id Software producer Andrew Willis described the punishing production of DOOM: The Dark Ages – Revelations during an interview with Kiwi Talkz. He says much of the expansion was completed in just thr…
Doom: The Dark Ages Revelations DLC Reportedly Marked Worst Series Crunch To Date
Doom: The Dark Ages' reported Revelations DLC was developed under the heaviest crunch period in the franchise’s history. Doom: The Dark Ages Revelations DLC Reportedly Marked Worst Series Crunch To Date is a post from Tech4Gamers - All About Technology And Gaming News
The DOOM: The Dark Ages Revelations expansion received a lot of praise, but as it turned out, there were days when the developers worked on it for more than 17 hours.
"Doom: The Dark Ages Revelations" Devs Hit 17-Hour Days During Crunch Before Layoffs
Doom: The Dark Ages Revelations is the only story expansion ever launched for The Dark Ages, and it was well-liked by the community, scoring a "Very Positive" review rating on Steam. However, as revealed in a new Insider Gaming interview, the expansion's quality came at a cost to its developers. According to former Id Software developer, Andrew Willis, "There were two months where I was working something like at least 12 hours every day. I know…
In order to meet the DOOM deadlines: The Dark Ages – Revelations, id Software resorted to a brutal crunch that included 12-hour workdays.
Coverage Details
Bias Distribution
- 100% of the sources are Center
Factuality
To view factuality data please Upgrade to Premium








