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Capcom Wants Its RE Engine to Become an "AI-Generation Game Engine"
Capcom said the REX program will use AI to streamline graphics, sound and programming, while keeping AI-generated assets out of its games.
On Friday, October 2, programmer Satoshi Ishida unveiled Capcom's REX Project, a multi-step initiative to transform the RE Engine into an "AI-generation game engine" for streamlined development.
Three primary challenges drove the REX Project: games have grown so massive that iteration times are slowing development, the engine now supports over 2,000 international developers requiring better accessibility, and AI must be built into the pipeline rather than bolted on.
The REX overhaul unifies the system under the "world's most common programming language," making it easier for humans and AI to collaborate. Integration includes tools like RE: Flows to automate visual scripting and standardize data processing across formats.
Rather than replacing human creativity, Capcom clarified its interest is primarily workflow-driven, aiming for "a future where we create games together with AI" to assist developers in routine operations.
Open-Source initiatives for underlying technology will aid AI training as developers aim to support automated test plays to catch bugs, reinforcing the company's long-term strategy while maintaining human control over core creative experiences.